This is a similar issue with the Nintendo Switch version unless you have a Nintendo Switch Lite, but then you have to deal with the performance issues and longer load times on Switch. ![]() ![]() The only aspect holding the Steam Deck here, is that it isn’t really as portable as your iPhone or iPad where you can literally boot up the game instantly and pick up your progress. If you have access to a Steam Deck, it has all the updates and content including support for trying out the next update before it rolls out to everyone in addition to being a fantastic handheld for Dead Cells. Before this, I’d still say the iOS version on a modern device with an optional controller is the best way to play Dead Cells. But now that the Steam Deck is an option for some people, the definitive portable version of Dead Cells isn’t as easy to answer for everyone. The iOS version on my iPhone 11, iPhone 12, and iPad Pro (2020) is a lot better in every way. When it comes to visuals and performance, I’m still not happy with how the game runs on Nintendo Switch in parts. If you previously held off on buying Dead Cells on mobile after playing on another platform because the mobile version was too far behind, you can rest easy and double (or triple or quadruple) dip because Dead Cells on iOS and Android is in a much better place now content wise, and a damn fine polished game on its own. This is now being brought into the PC and console versions as an assist mode option. Auto-hit mode is something Playdigious shipped with the mobile version to make it easier to play on touchscreens. In fact, the next update which will bring in assist mode is actually bringing over a mobile feature to the PC and console versions in the form of auto-hit mode. In terms of gameplay features, barring the new content introduced in 2.8, the mobile version of Dead Cells is now up to speed. This is a huge improvement and it is awesome to see Playdigious manage to bring them so close together. While the mobile version used to be many months behind the console and PC versions, the gap has been closing and we are just one major update behind and at DLC parity right now. On mobile, Dead Cells is at the 2.7 update which brought in support for the Queen and the Sea DLC. I want this feature to help you decide which version of Dead Cells is best for you as a fan of handheld gaming, and also help you decide whether the three paid DLC packs are worth it for you as a newcomer or longtime player of Dead Cells.īefore getting into the DLC, Dead Cells on PC and consoles right now is at version 2.8 which is the Break the Bank update with version 2.9 already in testing for PC. I already compared the iOS and Nintendo Switch versions of Dead Cells a few years ago, but the game has changed on both platforms and I also have the Steam Deck to compare them to now. With that bringing the mobile version at parity in terms of paid DLC and only one update behind the console and PC version, I wanted to revisit the game and all of its DLC on iOS to see whether Dead Cells on iOS was still the definitive way to play it on the go. ![]() Last month, Dead Cells on mobile got its newest DLC in the form of the massive Queen and the Sea update. Playdigious has been slowly bringing those updates and paid DLC to mobile platforms with the gap shortening with each new update. Over the years, Dead Cells on consoles and PC has been updated with a ton of free content and paid DLC. Despite being a port from another platform, Dead Cells was adapted so well to iOS, that it felt like a native game that remains one of the best versions of Motion Twin’s action platformer rogue-lite that has seen a ton of success across numerous platforms since launch. What even is time anymore? When Dead Cells hit iOS, we awarded it as our Game of the Year for 2019. That sentence itself feels weird to me because it feels like just yesterday I was looking forward to the iOS version releasing and was wondering how the port would end up. Dead Cells ($8.99) from Motion Twin hit mobile through Playdigious a few years ago.
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